How To Use Multiple Cameras for Live Streaming
There are two ways to use several cameras for one EventLive event:
- One edited program: connect the cameras to a computer and switch between them in EventLive for Windows or EventLive for Mac, or combine them in streaming software such as OBS or a hardware switcher/encoder, and send one finished feed to the event. Guests watch the shots you switch to.
- Separate streams: each camera streams on its own and guests pick the angle. On a personal account, use Add Another Camera Angle (up to 3 cameras; each extra camera costs extra). On a business account, use rooms, called Camera for angles of the same stage.
Only one EventLive app can stream to an event at a time, unless you add an extra camera angle. Each extra camera gets its own phone. To mix phones into one edited program instead, connect them to a production setup first. See using phones as cameras in OBS.
Over RTMP, EventLive supports multi-room streaming: each room, and each extra camera, has its own unique stream key, so each encoder, OBS computer or camera with built-in streaming can send its own feed at the same time. Find each key in that room's or camera's How to Go Live → RTMP.
If your cameras are in different places, such as two courts, two stages or a main hall and an overflow room, and viewers should choose what to watch, use rooms. Each room is its own stream on the same event link, with a tab for each one.
On a computer: EventLive for Windows or Mac
EventLive for Windows and EventLive for Mac are free apps that go live with the cameras connected to your computer. You don't need OBS or a stream key.
- Connect each camera to the computer. USB webcams plug straight in. A professional camera needs an HDMI capture device; on Windows, use one that works as a USB webcam. On a Mac, your iPhone can be a camera too, with Continuity Camera. See professional cameras.
- Open your event, choose How to Go Live → This PC (Recommended) (This Mac (Recommended) on a Mac) and click Go Live, or Start free test for a free test.
- In the Studio, choose a camera in the camera menu. You can switch to another one at any time, even while you're live. Keyboard shortcuts: Ctrl+1 to Ctrl+9 on Windows, ⌘1 to ⌘9 on a Mac.
- The grid button next to the camera menu opens a strip with a live picture of every camera. Click one to put it on air right away.
- Run a free test with all the cameras, the microphone and the internet connection you'll use.
EventLive gets the next camera ready before it switches, so viewers never see a black frame. Choose Dissolve or Cut for the switch in the Studio's settings. For the details, see How to Go Live from Your PC and How to Go Live from Your Mac.
With OBS, a switcher or an encoder
Prefer OBS or another production setup? Combine the cameras there and send one finished feed to the event over RTMP.
- Connect each camera to your computer or switcher using compatible connections or capture devices.
- In OBS or your production software, add the cameras as sources and prepare the scenes or layouts you will use.
- Choose your main audio source. Avoid monitoring the viewer page through nearby speakers, which can create echo.
- Open the selected EventLive event’s How to Go Live → RTMP details and enter them in the outgoing encoder.
- Run a free test, checking each camera angle, audio and transitions from a second device.
- Assign an operator to switch sources and someone to monitor the viewer experience during the event.
During the event
Switch cameras in the Studio, or inside your production software or hardware, while the stream stays connected. If moving to a completely different broadcasting device, stop the first feed before starting the next on the same event.
Troubleshooting
- If a camera is missing, check its power, cable, capture input and software permissions.
- If there is no sound or doubled sound, check which sources are enabled and monitor with headphones.
- If the outgoing stream is unstable, check the venue’s upload connection and encoder settings before changing EventLive settings.
For step-by-step encoder setup, see OBS and EventLive. For camera connection choices, see professional cameras.